Perceptually Oriented Ego — Motion Simulation

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ECONOMIC AND COMMERCIAL APPLICATION

The potential of lean, elegant VR-systems are expected to be of immediate interest to a wide range of companies in various industries. It can thus be expected that the methods mentioned below will be of short- and long-term interest for commercialization. The project will be a good base for standardization aspects concerning presence measurement, distributed, multi-modal VR systems, and analysis procedures. Industrial engineers, media developers and research institutes are considered as main target groups. The POEMS project will provide the European industry with a skill base for the design and development of multimodal mediation technologies. The aspects of multimodal perception and the combination of subjective, psychophysical, physiological and behavioral measures as well as the methodologies developed within POEMS can be transferred to other branches and might give positive input to perception studies in general as well as human machine interface studies.

SHORT-TERM USE

The consortium intends to build up an informal network of industrial partners, in order to bind potential users already in an early stage, and to provide the opportunity to influence the development and get a first handle on later commercial exploitation. The following methods will be of short term interest for commercialization:

  • Guidelines for implementation of a perceptually optimized low-cost multimodal motion simulator. The intention is that these guidelines should be applicable to any kind of auditory-visual-vibrational setup.
  • A multi­level measurement tool that reliably measures the sense of spatial presence experienced by the user of any VR-system. It enables designers and manufacturers to verify the progress of development in the future.
  • A model of cross-modal synergistic/synesthetic effects in multimodal spatial contexts. The primary intention is to make this model usable by developers to predict and optimize the performance of their simulations.
  • A database of applications demonstrating the above mentioned guidelines and cross-modal effects which could be used for education in psychology, cognitive neurosciences, media design and engineering disciplines.