MILESTONES
POEMS ultimately results in specifications for a lean, elegant,
and cost-efficient multimodal VR system yielding high spatial presence and
convincing simulation of ego-motion as well as tools and procedures for its
realization. Further milestones are a distributed, low latency multi-modal
VR system, a subjective methodology for quantifying spatial presence, a
model of multi-modal cue interaction for perceived ego-motion and spatial
presence.
WORK DESCRIPTION
Chalmers provides expertise in the field of high-end 3D auditory
and vibrational rendering, while MPI-T's expertise lies in the field
of high-end visual, vibrational, and vestibular rendering. The work within
POEMS contains the following steps:
- Establishing VR set-ups at both partner's labs including
auditory-visual-vibrational technique, which allow a comparable baseline
performance for subsequent experiments;
- Refining introspective state of the art methodologies, which will be
used in parallel with other measures throughout the project;
- Performing psychophysical experiments to establish auditory, visual,
vestibular, and vibrational rendering parameters important for perceiving
spatial presence and ego-motion. Furthermore, a first mathematical model
of the contribution of rendering parameters and cross-modal effects to
spatial presence and ego-motion will be developed;
- Performing physiological experiments (body sway) to establish
auditory, visual and vibrational rendering parameters important for
ego-motion perception. The mathematical model will be refined accordingly;
- Performing behavioural experiments to establish auditory, visual, and
vibrational rendering parameters important for the behaviorally relevant
aspects of spatial presence and ego-motion perception;
- Investigating the potential benefit of using different interface
metaphors and transitions between real and virtual worlds, and how these
may be used to enhance the sense of spatial presence and ego-motion;
- Combining the knowledge gained throughout the project and validating
the resulting model in high-level experiments. A final spatial presence
model will be developed and used to outline a lean, elegant motion
simulation set-up that gives the user a high sense of spatial presence and
ego-motion at a low cost.
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