LONG-TERM USE
The most important long-term commercial utilization of the results of
POEMS is that all VR applications involving simulated movement of the
observer should be able to benefit from the results of the project. In
particular, we expect that the project's results will be used when designing
simulations involving all kinds of spatial tasks. Once the essential
parameters for achieving a convincing feeling of spatial presence or
ego-motion are known, they will be utilized not only for improving virtual
reality interfaces and virtual environments, but also for improving the
design of real environments like public buildings (hospitals,
administration, automatic controlled institutions, tunnels, railway
stations, airports) in a way that the customer feels more comfortable, can
navigate more easily, and use the offered services more intuitively.
Furthermore, POEMS will be an essential step towards carrying out the
vision of "Ambient Intelligence". The foundations for a revolutionized way
of interaction between humans and technical systems in the future
information society will be fostered by this project and will trigger a span
of research, development, and business activities in a timeframe of about
2006 - 2012.
DISSEMINATION
According to its fundamental research nature, the dissemination policy of
this project is totally open (all deliverables are of public nature). All
the accumulated knowledge gained in this proposal will be brought into the
scientific community by regularly publishing in high-impact scientific
journals, and by regular presentations at prime international conferences. A
freely accessible portion of the project-specific website will bring current
results back into the community, including the presentation of the current
state, results, publications and data. Most parts of the developed software
and procedures will be made freely available as OpenSource. All deliverables
of POEMS will be used for exploitation by the partners. Besides the
members of the consortium and industrial users, nearly all audiovisual media
technology developers and artists as well as architects can be regarded as
potential users. The results are generally applicable to problems and
questions regarding multimodal perception.
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